Let's face it. It's getting to the point where hardwiring a ps2 controller to the JVS (or sub board) logic won't cut it. Aside from the fact the ps2 controller ports are rarely used with s2x6, a dedicated I/O core would not only allow binding inputs easier but open up a lot of options for other I/O besides JVS. Examples include:
Racing games no longer require mapping pedals in a weird way due to it originally mapped to an analog stick instead of trigger.
Add missing JVS inputs (e.g. coinage)
Sys246 jamma board used in most fighting games.
Secondary serial port for games that utilize this (e.g. the STR feedback board).
Tertiary serial port within the JVS I/O. Most touchscreens and Battle Gear 3 use this feature with the latter required to communicate with its feedback board.
I wonder if basing some work on how OpenJVS implements stuff could help... taking into account the fact that a lot of the "most wanted" inputs are already "working".
Let's face it. It's getting to the point where hardwiring a ps2 controller to the JVS (or sub board) logic won't cut it. Aside from the fact the ps2 controller ports are rarely used with s2x6, a dedicated I/O core would not only allow binding inputs easier but open up a lot of options for other I/O besides JVS. Examples include:
Thanks