Open jpd002 opened 6 years ago
More details here: https://github.com/jpd002/Play-/issues/595.
Thanks for the details, I've updated the report.
You are welcome :). I have just a little request for the compat list, can you make 2 other labels?
I've added a mipmapping label. What do you mean by "death of field"? You mean "depth of field"?
Yes, it's depth of field, sorry for the bad orthography :).
You can add the depth of field label on this game and the mipmapping label on Ace combat games, Ratchet games, Jak games and Tribes aerial assault.
Do you know which GS feature is used to build the DoF effect? Is it using the depth buffer as a texture?
I'll add the mipmapping tag on other games.
As far I remember, it's the texture cache. I don't know however if it is using this as a texture. I have linked a PCSX2 PR for the depth of field. https://github.com/PCSX2/pcsx2/pull/1306/files
Ah, yeah, this is using depth as a texture. I'll add that issue label.
@jpd002 A screenshot for your compat report :).
@jpd002 Oni don't use mipmapping :).
Oops, my mistake! Thanks!
I forgot to mention one thing, FMV's have an incorrect output:
Last Tested On 2017-07-28
Known Issues & Notes
- Goes in game if instruction at 0x001cef7c is patched to NOP.
- You must constantly switch between the normal and the high resolution to avoid black screens.
- Need the hardware death of field support in order to display correctly lights ingame
- The Konoko step sounds are incorrect
Related
Screenshots
I know this help the French version goes ingame but can you please provide a similar patch to NOP for the English version (SLES-50134)? @jpd002
Last Tested On 2017-07-28
Known Issues & Notes
Related
Screenshots