jpd002 / Play-Compatibility

Play! - Compatibility Tracker
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[SLES-55110] Odin Sphere #62

Open jpd002 opened 6 years ago

jpd002 commented 6 years ago

Last Tested On 2018-03-20 - https://github.com/jpd002/Play-/commit/84c3301ad7432419978d18eae70e560fc05d9cb2

Known Issues & Notes

Related US Version: #63

Screenshots odinsphere_eu_1 odinsphere_eu_2

BlackMage2 commented 6 years ago

The SLES-55110 Version not works(only a black screen).

Version: actual Play! Automated Build 19 Apr 2018 last tested on 21 Apr 2018

jpd002 commented 6 years ago

Just tested the game on Windows with a fresh build from master and everything seems to work. Which platform are you testing the game on?

BlackMage2 commented 6 years ago

Android with AArch64 arm64-v8a with [Qualcomm] Adreno 506

with Play! Automated Build from 19 Apr 2018

Nine-H commented 5 years ago

I don't know about the US version, but for europe the audio and the game come out of sync, I started it in PAL mode but the game is running at 60fps, this could be the reason because the game is going faster than the audio.

boberto5888 commented 5 years ago

I don't know about the US version, but for europe the audio and the game come out of sync, I started it in PAL mode but the game is running at 60fps, this could be the reason because the game is going faster than the audio.

@Nine-H Yeah, it'll go out of sync if it runs above 100% speed; AFAIK Play! just uses vsync to limit frame rate.
You can use 3rd party tools like NVIDIA Profile Inspector to set a frame rate limit; think AMD has an option for it in their driver software.

jpd002 commented 5 years ago

Yes, the emulator caps at 60FPS regardless of the video mode (which is wrong and needs to be fixed).