jpd002 / Play-Compatibility

Play! - Compatibility Tracker
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[SCES-50361] Jak and Daxter: The Precursor Legacy #64

Open jpd002 opened 6 years ago

jpd002 commented 6 years ago

Last Tested On 2018-06-27

Known Issues & Notes

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Screenshots

ghost commented 6 years ago

Goes from loadable to intro, the game will be stuck at the "Sony Computer entertainement presents" screen but will not crash Play!.

jpd002 commented 6 years ago

Is it the same on the US version?

ghost commented 6 years ago

I don't know.

Rayjacker commented 3 years ago

Tested on https://github.com/jpd002/Play-/commit/0af06179

OpenGL goes ingame at 10-20FPS, characters have no eyes, text does not render making going through menus hard. Characters have a weird box around them, seemingly due to broken shadows (shown in screenshot below). The pool of Dark Ico during the intro renders in squares.

Vulkan goes ingame at 10-25FPS with performance being generally higher than on OpenGL, characters have eyes and text renders. Character shadows are less broken than on OpenGL, but they flicker badly. The pool of Dark Ico has the same issue as on OpenGL.

Screenshots : Character issue on OpenGL : image Pool of Dark Ico on OpenGL : image Character shadows on Vulkan : image