jpd002 / Play-Compatibility

Play! - Compatibility Tracker
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[SLUS-20034] Unreal Tournament #693

Open literalmente-game opened 5 years ago

literalmente-game commented 5 years ago

Last Tested On [28/07/2024] - https://github.com/jpd002/Play-/commit/922caaadd4a30820e294d1a94885e39f0941a63a

Known Issues & Notes Fully playable with good performance.

Issues left to fix:

Related

Screenshots/Videos

boberto5888 commented 5 years ago

@literalmente-game The hang can be avoided by going through the menus faster.

It seems to have been introduced at some point between ee8b3f96...c608902f.

literalmente-game commented 5 years ago

@boberto5888 I know, but for regular gameplay you don't rush through the menus. I hope this is an easy fix

jpd002 commented 5 years ago

@boberto5888 Thanks for isolating the commit range!

kevincrans commented 4 years ago

image Here is an embedded picture for the lazy ones. Issue still present in 03-11-2019 - https://github.com/jpd002/Play-/commit/c5bf444f

jpd002 commented 4 years ago

The audio threads of the game enter a deadlock state after a few seconds in the main menu. When we try starting a new match, the game will try to stop the audio, but it hangs because the audio threads are not responding.

I've isolated the case, I'll make an automated test out of it. This https://github.com/jpd002/Play-/commit/a1f67af08c85f702fdb0b373cee867051188e108 most likely broke it. It can be fixed by slightly changing the scheduling policy (https://github.com/jpd002/Play-/commit/8db2e20c2978e6bf35edcfaf2e61e5e94f726f6e), but I'm pretty sure that's not the way to go and that it's going to break other things.

kevincrans commented 3 years ago

I just wanted to say that there is a difference between DM-oblivion where the sound freezes and DM-Tutorial where it sounds like you joined the level before the sound freezes. The issue is still open at 0.32-33-gc02d70e.

ewewo2 commented 3 years ago

issue is still present, but deus ex (same engine) works now

kevincrans commented 2 years ago

It works finally, going trough the screens rapidly with alternate game performance management mode enabled on the Samsung galaxy Note 10 Lite (and higher thus)! This is possible due to an update by Samsung deciding to fix the throttling. The game freezes a lot, but if you get to the screen with blue boxes, I guarantee it will work! I don't know if I can go past the winning screen yet. However the audio passes a lot, Wasn't this fixed by a scalable buffer or something in an older version?