It would be nice to have non-interactive decorative objects strewn about the level, like debris, "plant" life, etc.
We can make these very inexpensive by not giving them physics bodies or shapes; they can be purely for graphical goodness.
For example, I imagine a possible way to generate an interesting "plant" thing would be to have an image with a simple branching shape used in a particle system ps, and you call ps:update(1) to let the particles spread out before the system is ever actually displayed. You never need call ps:update again; just draw the particle system frozen as it is.
It would be nice to have non-interactive decorative objects strewn about the level, like debris, "plant" life, etc.
We can make these very inexpensive by not giving them physics bodies or shapes; they can be purely for graphical goodness.
For example, I imagine a possible way to generate an interesting "plant" thing would be to have an image with a simple branching shape used in a particle system ps, and you call ps:update(1) to let the particles spread out before the system is ever actually displayed. You never need call ps:update again; just draw the particle system frozen as it is.