When a projectile hits something that stops it [wall, enemy, whatever] it should throw off sparks. Like an explosion but much simpler? I think this will make the laser more visceral.
(Also we need to somehow discourage the player from constantly firing)
When a projectile hits something that stops it [wall, enemy, whatever] it should throw off sparks. Like an explosion but much simpler? I think this will make the laser more visceral.
(Also we need to somehow discourage the player from constantly firing)