An enemy that avoids the player, tries to navigate towards the crystal, and leaves floating bombs in its wake.
An enemy that doesn't head straight for the player, but tries to circle the player; it has side-mounted guns that shoot perpendicular to its heading.
Something that is not clearly friend or foe- an independent agent of some sort. It's not there to kill you; sometimes it hinders and maybe sometimes it helps.
Dormant enemies awakened by nearby gunfire
Hive that creates new hornets
Wall-mounted turret (only possible after wall bug is taken care of)
Powerup scavenger (that gains the powerups' capabilities, and drops them when it dies)
An enemy that avoids the player, tries to navigate towards the crystal, and leaves floating bombs in its wake. An enemy that doesn't head straight for the player, but tries to circle the player; it has side-mounted guns that shoot perpendicular to its heading.
Something that is not clearly friend or foe- an independent agent of some sort. It's not there to kill you; sometimes it hinders and maybe sometimes it helps.
Dormant enemies awakened by nearby gunfire
Hive that creates new hornets Wall-mounted turret (only possible after wall bug is taken care of) Powerup scavenger (that gains the powerups' capabilities, and drops them when it dies)