jpfranco123 / TSP

Travelling salesman Task. Unity 3D (C#) code.
GNU General Public License v3.0
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Cities Clicked filling #1

Open jpfranco123 opened 6 years ago

jpfranco123 commented 6 years ago

Would be nice to have the cities that are clicked to be filled so, people can see more clearly which cities are missing to be clicked.

anthonyhsuau commented 6 years ago

Hi Pablo, my program has this function, you just need a few lines of code to change the sprite to “cityvisited” after it’s clicked and back to “cityvacant” if the user undoes the last move.

Cheers, Anthony

On 30 Aug 2018, at 4:42 pm, jpfranco123 notifications@github.com wrote:

Would be nice to have the cities that are clicked to be filled so, people can see more clearly which cities are missing to be clicked.

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jpfranco123 commented 6 years ago

Nice! I was actually just going through your code (Very neat code btw!) and fixing the bug that you mentioned ages ago… I’ll also copy this code from yours once I have some time :D.

Cheers, Pablo

On 30 Aug 2018, at 5:25 pm, Anthony Hsu notifications@github.com wrote:

Hi Pablo, my program has this function, you just need a few lines of code to change the sprite to “cityvisited” after it’s clicked and back to “cityvacant” if the user undoes the last move.

Cheers, Anthony

On 30 Aug 2018, at 4:42 pm, jpfranco123 notifications@github.com wrote:

Would be nice to have the cities that are clicked to be filled so, people can see more clearly which cities are missing to be clicked.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub, or mute the thread. — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/jpfranco123/TSP/issues/1#issuecomment-417217283, or mute the thread https://github.com/notifications/unsubscribe-auth/AZJqiEMBu-JTffZ9nbGFkfG4hibW1utZks5uV5NcgaJpZM4WS3h8.