update DurableConsoleRunner/Program.cs lines 16-18 (you'll need an Azure storage account)
run DurableConsoleRunner
profit
Its slow because at the moment i'm logging within a durable activity, which means lots of replays. Need to think about how we can optimize that behavior (at minimum, make it debug-build-only or something like that).
To test this:
Its slow because at the moment i'm logging within a durable activity, which means lots of replays. Need to think about how we can optimize that behavior (at minimum, make it debug-build-only or something like that).