Closed ShauaPuta closed 2 years ago
Thx for the log. Yeah, we'd need to isolate the offending mod to make real progress... Here's what I can tell from you log: The failed pawn spawning is the consequence, not the cause. It's happening because of that previous error at startup, the one on your screenshot, which prevents the mod from initializing properly. And if it started happening with the update, I can tell from the place where it happens that there's something to do with the new support for Vanilla Furniture Expanded
João Pedro
On Tue, Jun 21, 2022 at 1:24 PM ShauaPuta @.***> wrote:
Hello In the recent update, something changed on the research and tech levels correct? Something in that is breaking pawn generation for me. When a pawn tries to spawn, there's an exception generating knowledge for them, which causes the spawned pawn to break the game. I have a huge modlist, so the cause is for sure a mod incompatibility with one of them. I am sorry, but I was unable to find which one. I am switching to an older local copy of human resources for the time being, but I hope the log I'm adding helps you to figure it out somehow. I am including a log from the main menu. The last message there is related to it I suppose. [image: image] https://github.com/assets/62623539/be85147b-57dd-4162-9e71-1f594dddf0b7
https://gist.github.com/f9673db2b044edcddfe12d93fd4a86a6
thanks for your time
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Heads up: thanks to info provided on issue #175, I was able to identify and fix a bug that would lead to that same error you found. The mod was updated. It might or might not have been the same thing that was happening here, but it will probably mute that error anyway. Regardless, I still recommend disabling that [ModMetaDataCleaner] mod to avoid other issues that would have been less evident.
Hello In the recent updates, something changed on the research and tech levels correct? Something in that is breaking pawn generation for me. When a pawn tries to spawn, there's an exception generating knowledge for them, which causes the spawned pawn to break the game. I have a huge modlist, so the cause is for sure a mod incompatibility with one of them. I am sorry, but I was unable to find which one. I am switching to an older local copy of human resources for the time being, but I hope the log I'm adding helps you to figure it out somehow. I am including a log from the main menu. The last message there is related to it I suppose.
https://gist.github.com/f9673db2b044edcddfe12d93fd4a86a6
I was at least two weeks away from rimworld, so I didnt notice it sooner. thanks for your time