jptrrs / SpeakUp

A conversation mod for RimWorld
4 stars 23 forks source link

Strange wood related red warnings #3

Closed sergiodinapoli closed 3 years ago

sergiodinapoli commented 3 years ago

The same with LumberOak. WoodLog_Teak is reported twice.

I used a new, very different test scenario. I can't understand how is it possible that the game still looks for this special woods, when I took away all the wood-related mods.

Could not load reference to Verse.ThingDef named WoodLog_Teak Verse.Log:Error(String, Boolean) Verse.ScribeExtractor:DefFromNode(XmlNode) Verse.Scribe_Defs:Look(ThingDef&, String) RimWorld.ScenPart_ThingCount:ExposeData() Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(List1&, String, LookMode, Object[]) RimWorld.Scenario:ExposeData() Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) Verse.Scribe_Deep:Look(Scenario&, String, Object[]) Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) RimWorld.ScenarioFiles:RecacheData() RimWorld.ScenarioLister:RecacheData() RimWorld.ScenarioLister:RecacheIfDirty() RimWorld.d__1:MoveNext() System.Linq.Enumerable:TryGetFirst(IEnumerable1, Func2, Boolean&) System.Linq.Enumerable:FirstOrDefault(IEnumerable1, Func2) HugsLib.Quickstart.QuickstartController:TryGetScenarioByName(String) HugsLib.Quickstart.QuickstartController:PrepareMapGeneration() HugsLib.Quickstart.QuickstartController:InitateMapGeneration() HugsLib.Quickstart.QuickstartController:InitiateQuickstart() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()

jptrrs commented 3 years ago

Not related to Speakup.... But I'll try to help. Except, once again, I can't tell when it happened! Can you explain? Also, please include the full game log (Ctrl+F12). Why are we talking in english? Thanks.

João Pedro

On Mon, Apr 19, 2021 at 2:42 PM sergiodinapoli @.***> wrote:

The same with LumberOak. WoodLog_Teak is reported twice.

I used a new, very different test scenario. I can't understand how is it possible that the game still looks for this special woods, when I took away all the wood-related mods.

Could not load reference to Verse.ThingDef named WoodLog_Teak Verse.Log:Error(String, Boolean) Verse.ScribeExtractor:DefFromNode(XmlNode) Verse.Scribe_Defs:Look(ThingDef&, String) RimWorld.ScenPart_ThingCount:ExposeData() Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) Verse.Scribe_Collections:Look(List1&, Boolean, String, LookMode, Object[]) Verse.Scribe_Collections:Look(List1&, String, LookMode, Object[]) RimWorld.Scenario:ExposeData() Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) Verse.Scribe_Deep:Look(Scenario&, String, Object[]) Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) RimWorld.ScenarioFiles:RecacheData() RimWorld.ScenarioLister:RecacheData() RimWorld.ScenarioLister:RecacheIfDirty() RimWorld.d__1:MoveNext() System.Linq.Enumerable:TryGetFirst(IEnumerable1, Func2, Boolean&) System.Linq.Enumerable:FirstOrDefault(IEnumerable1, Func2) HugsLib.Quickstart.QuickstartController:TryGetScenarioByName(String) HugsLib.Quickstart.QuickstartController:PrepareMapGeneration() HugsLib.Quickstart.QuickstartController:InitateMapGeneration() HugsLib.Quickstart.QuickstartController:InitiateQuickstart() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/jptrrs/SpeakUp/issues/3, or unsubscribe https://github.com/notifications/unsubscribe-auth/ALHBNPVCZIYXLQHY23WN32TTJRTSHANCNFSM43GJ26VA .

sergiodinapoli commented 3 years ago

Acontece sempre que abro um novo jogo, um novo teste. Sempre. E vou te passar o F12 quanto antes. Inglês sei lá tava tudo em Ingles aqui fui no automatico. Mico bom!

jptrrs commented 3 years ago

Você já olhou se no cenário que vc tá usando tem alguma coisa feita de madeira?

On Mon, Apr 19, 2021 at 5:30 PM sergiodinapoli @.***> wrote:

Acontece sempre que abro um novo jogo, um novo teste. Sempre. E vou te passar o F12 quanto antes. Inglês sei lá tava tudo em Ingles aqui fui no automatico. Mico bom!

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/jptrrs/SpeakUp/issues/3#issuecomment-822764619, or unsubscribe https://github.com/notifications/unsubscribe-auth/ALHBNPRQ5ALBZZVHZOQRNPTTJSHG5ANCNFSM43GJ26VA .

sergiodinapoli commented 3 years ago

Tive a brilhante idéia de abortar o QuickStart e gerar tudo do zero, ai deu certo.