The order in which a Repair Pylon repairs nearby pieces is rather unusual. It does find and repair things but sometimes something that is right next to it isn't repaired immediately. It's like it isn't aware of everything around it all the time.
To Reproduce (if applicable)
Make repair pylon
fill it with resin
Make various nearby structures
whack em all with an axe
watch what's repaired, what isn't, etc.
Expected behaviour (if applicable)
If a nearby piece is damaged, it should be detected and repaired consistently
@CW-Jesse I think this is more of the same networking stuff. You probably have an idea. It might be the isValid thing again.
Describe the bug
The order in which a Repair Pylon repairs nearby pieces is rather unusual. It does find and repair things but sometimes something that is right next to it isn't repaired immediately. It's like it isn't aware of everything around it all the time.
To Reproduce (if applicable)
Expected behaviour (if applicable)
@CW-Jesse I think this is more of the same networking stuff. You probably have an idea. It might be the
isValid
thing again.