Open okwelp opened 1 year ago
This is a cool idea.
There are two sides to this:
For the second part, this overlaps with another issue because I think that the proposed solution there is a good one here as well. Please read the Cycler idea.
That's the hard part. See cycler idea.
To avoid having to use more keys/buttons, mayhaps have another wand introduced, perhaps a 'Wand Of Command' where it uses the same keys/buttons to do different things than the other wands do.
I was finding myself wishing there was a wand specifically to select a minion, then select a spot on the ground, might spawn an anchor point only visible while the wand is held, that the minion could be told to guard, so it always leashes back to said anchor. For patrolling, have it set to go between two anchors, again, only visible when the wand is held.
Also, the Cycler idea is great, isn't that what is already in use for choosing which type of minion is spawned?
To avoid having to use more keys/buttons, mayhaps have another wand introduced, perhaps a 'Wand Of Command' where it uses the same keys/buttons to do different things than the other wands do.
Could be done, yeah.
Also, the Cycler idea is great, isn't that what is already in use for choosing which type of minion is spawned?
Thank you and yes, that is a cycler implementation. It used to be a different button per minion in old versions of the mod.
Currently mobs set to Roam pick a spot randomly and walk to it. This means mobs can end up roaming a very large distance from their starting point.
It would be cool to have a setting for mobs to roam within a set distance of their starting point. For example, a 10m radius from their initial position. This would result in a neat patrolling behaviour ideal for mob guards which would make bases feel more, er, "alive".
Whether this is a change to existing Roam behaviour or a new "Patrol" behaviour - not sure, up to you!