NullReferenceException: Object reference not set to an instance of an object
at AdventureBackpacks.Assets.Effects.NecromancyArmor.LoadExternalStatusEffect () [0x0000e] in :0
at AdventureBackpacks.Assets.Effects.NecromancyArmor.HasActiveStatusEffect (Humanoid human, StatusEffect& statusEffect) [0x00000] in :0
at AdventureBackpacks.Features.EquipmentEffectCache.AddActiveBackpackEffects (System.Collections.Generic.HashSet`1[T] other, Humanoid instance) [0x00059] in :0
at (wrapper dynamic-method) Humanoid.DMD(Humanoid)
at Humanoid.SetupEquipment () [0x00041] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at Humanoid.SetBeard (System.String name) [0x00007] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at (wrapper dynamic-method) Player.DMD(Player,ZPackage)
at PlayerProfile.LoadPlayerData (Player player) [0x00026] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at (wrapper dynamic-method) Game.DMD(Game,UnityEngine.Vector3)
at Game.UpdateRespawn (System.Single dt) [0x0002a] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at Game.FixedUpdate () [0x00082] in <63a83d86eabf4e27a9ac8b8199363ef6>:0 **
Describe the bug
NullReferenceException: Object reference not set to an instance of an object at AdventureBackpacks.Assets.Effects.NecromancyArmor.LoadExternalStatusEffect () [0x0000e] in:0
at AdventureBackpacks.Assets.Effects.NecromancyArmor.HasActiveStatusEffect (Humanoid human, StatusEffect& statusEffect) [0x00000] in :0
at AdventureBackpacks.Features.EquipmentEffectCache.AddActiveBackpackEffects (System.Collections.Generic.HashSet`1[T] other, Humanoid instance) [0x00059] in :0
at (wrapper dynamic-method) Humanoid.DMD(Humanoid)
at Humanoid.SetupEquipment () [0x00041] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at Humanoid.SetBeard (System.String name) [0x00007] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at (wrapper dynamic-method) Player.DMD(Player,ZPackage)
at PlayerProfile.LoadPlayerData (Player player) [0x00026] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at (wrapper dynamic-method) Game.DMD(Game,UnityEngine.Vector3)
at Game.UpdateRespawn (System.Single dt) [0x0002a] in <63a83d86eabf4e27a9ac8b8199363ef6>:0
at Game.FixedUpdate () [0x00082] in <63a83d86eabf4e27a9ac8b8199363ef6>:0 **
To Reproduce (if applicable)
Steps to reproduce the bug. For example: