jpw1991 / chebs-necromancy

Cheb's Necromancy adds Necromancy to Valheim via craftable wands and structures. Minions will follow you, guard your base, and perform menial tasks.
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3.0.5: add container whitelist to Neckros & limit their selection to … #190

Closed jpw1991 closed 1 year ago

jpw1991 commented 1 year ago

Desc

3.0.5: add container whitelist to Neckros & limit their selection to just player made containers

Testing (pre-compiled 3.0.5 for convenience)

Make sure you're using the newest version of Cheb's Valheim Library otherwise you'll get errors.

WalterWillis commented 1 year ago

Is there a list of pieces I can use as a reference? I'm not sure what the two defaults refer to. Perhaps we can have a checkbox to allow any? Or perhaps a blacklist. Or both. A whitelist may too big for users to maintain.

Showing as an Armor Stand for me, currently. Might be an issue with the build on my end. Not sure.

WalterWillis commented 1 year ago

image

Here is the armor stand that resulted lol. Also, the create minion commands are a little weird while holding the staff (notice the bottom text)

jpw1991 commented 1 year ago

Hi Walter, thanks for your efforts testing. I think there's some installation errors or something. Try installing and testing this precompiled 3.0.5, thanks.

P.S. the Armor Stand thing is ok. The Farming Pylon is a fancy armor stand

WalterWillis commented 1 year ago

Ahh okay. I tried again and the weird text is gone. The farmer works fine. I can't get the repair station to work, though. Not sure if i'm using it right.

jpw1991 commented 1 year ago

You load it up with resin, eyeballs and whatever else it considers fuel (config) and then it will check for and repair structures periodically.

Wood is only repaired when it reaches below 50% hp (because otherwise every time it rains, it'd be using up resources), whereas things like stone get healed immediately. It consumes something like for every point of damage healed, 0.001 resin or whatever is consumed. Obviously you can't consume 0.001 resin, so it accumulates a "debt" and when a clean number like 1 is reached it will consume the fuel and reset the debt.

WalterWillis commented 1 year ago

That makes sense. Turns out the one I placed down was bugged. I destroyed it and replaced it and it works. Dynamic configs are all working. Looks good to go! All options working as intended.

Did find a few general bugs that may not be related.

  1. The inventories of the pylons do not activate until you open a chest.
  2. (May be another mod) Sometimes when clicking an item in the inventory, it freezes to the mouse cursor and requires a relog to fix
jpw1991 commented 1 year ago

Thank you for testing

The inventories of the pylons do not activate until you open a chest.

Yeah this is a known one. Quite tricky to fix.

(May be another mod) Sometimes when clicking an item in the inventory, it freezes to the mouse cursor and requires a relog to fix

Must be another mod because I never got this one.