Closed jpw1991 closed 1 year ago
Ok so here's how it should work:
public enum DropType { Nothing, // generate no CharacterDrop at all JustResources, // just save the armor type eg. iron ingots Everything, // drop everything that was used to create the minion eg. bones, meat, iron ingots }
Test with 3.3.3
How it should work:
BoneFragments:6
Ok so here's how it should work:
Testing
Test with 3.3.3
How it should work:
BoneFragments:6
BoneFragments:6
BoneFragments:6
BoneFragments:6
BoneFragments:6
BoneFragments:6