Closed jpw1991 closed 7 months ago
Would it be better to do checks for fueled Phylacteries when the player is supposed to die instead of constantly updating it? Make them invincible and then kill them if one isn't available?
Would it be better to do checks for fueled Phylacteries when the player is supposed to die instead of constantly updating it? Make them invincible and then kill them if one isn't available?
I am concerned that, due to latency or whatever else, checking on the event of death might be too slow and it may be better to have the information in advance rather than waiting for a server response. But yeah maybe you're right.
It currently is supposed to work like:
HasPhylactery
is set to true and the location of it (because client doesn't know) is sent back as a stringHasPhylactery
is false, the player just diesEdit: accidently closed PR when hitting enter lol
@CW-Jesse code review still welcome on this but tested to work on both single player and dedicated server
Gotta remove Phylacteries from the static list in OnDestroy or similar.