A player called Antharis has been getting his server log spammed full of this error:
[Error : Unity Log] EndOfStreamException: Unable to read beyond the end of the stream.
Stack trace:
System.IO.MemoryStream.InternalReadInt32 () (at <834b2ded5dad441e8c7a4287897d63c7>:0)
(wrapper remoting-invoke-with-check) System.IO.MemoryStream.InternalReadInt32()
System.IO.BinaryReader.ReadInt32 () (at <834b2ded5dad441e8c7a4287897d63c7>:0)
ZPackage.ReadInt () (at <a9028810fc2d428f8395f8fa0799143e>:0)
ChebsNecromancy.Structures.Phylactery.PhylacteryZDOHasFuel (ZDO zdo) (at <9deeed1516644e54ac9ae8f2b6d43ca9>:0)
ChebsNecromancy.Structures.Phylactery+<PhylacteryCheckRPCServerReceive>d__17.MoveNext () (at <9deeed1516644e54ac9ae8f2b6d43ca9>:0)
Conferring with the modding wizards for wisdom gleaned:
Hugo the Dwarf — Today at 8:25 AM
if your Phylactery is a piece/building, I guess it'd depend on how many mods are tacking on custom ZDO keys for it
ChebsNecromancy.Structures.Phylactery.PhylacteryZDOHasFuel (ZDO zdo)
some reason when trying to read an Int from it, it's already empty or tries to read past the end
which afaik if a key is missing it returns the default, which would be 0
Cheb Gonaz — Today at 8:28 AM
Ok, good to know. Thanks. And yeah it's a piece
Hugo the Dwarf — Today at 8:29 AM
also
Jotunn.Entities.CustomRPC:ReceivePackage(Int64, ZPackage) if you're using JVL for custom RPC for sending that data perhaps it's a rare instance you're sending an empty Zpackage?
I think at least this can be remedied by catching the exception and logging it once, then ignoring it from thereon out to stop spamming the server. Better case will be to actually fix it.
A player called Antharis has been getting his server log spammed full of this error:
Conferring with the modding wizards for wisdom gleaned:
I think at least this can be remedied by catching the exception and logging it once, then ignoring it from thereon out to stop spamming the server. Better case will be to actually fix it.
LogOutput_Antharis.log