jpw1991 / chebs-necromancy

Cheb's Necromancy adds Necromancy to Valheim via craftable wands and structures. Minions will follow you, guard your base, and perform menial tasks.
The Unlicense
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Ashlands: Spirit Pylon no longer spawning ghosts #267

Closed jpw1991 closed 1 month ago

jpw1991 commented 1 month ago
[Error  :ChebsNecromancy.Structures.SpiritPylon] SpawnFriendlyGhost: spawning ChebGonaz_SpiritPylonGhost failed!
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ChebsNecromancy.Structures.SpiritPylon+<LookForEnemies>d__10.MoveNext () (at <c904906aed4f4d42b45d8910704e35a6>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3aefadeb43334fcf8b7b268355c16be2>:0)

It will probably be fixed when able to upgrade to Jotunn 2.20.0, but that currently causes Monomod backports error crap

jpw1991 commented 1 month ago

Fixed monomod backports crap. Ghost still won't spawn. Next idea: new rip & fresh asset bundle. It's been a while

jpw1991 commented 1 month ago

Ok this is due to the bundle being old and pre-Ashlands. Certain mocks don't work anymore eg.

[Info   :Jotunn.Managers.CreatureManager] Adding 60 custom creatures
[Warning:Jotunn.Managers.CreatureManager] [ChebsNecromancy] Skipping creature ChebGonaz_SpiritPylonGhost: Mock Material 'ashrain_zinder' could not be resolved. GameObject with name 'ashrain_zinder' was not found.