[Info : Unity Log] 06/18/2024 09:55:26: On death False
[Info : Unity Log] 06/18/2024 09:57:54: Spawn time :2.0216 ms
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Humanoid.DMD(Humanoid,VisEquipment,bool)
(wrapper dynamic-method) Humanoid.DMD(Humanoid)
(wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool)
Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.GiveDefaultItems () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.Start () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) Humanoid.DMD(Humanoid,VisEquipment,bool)
(wrapper dynamic-method) Humanoid.DMD(Humanoid)
(wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool)
Humanoid.EquipBestWeapon (Character targetCreature, StaticTarget targetStatic, Character hurtFriend, Character friend) (at <67f3c386e04446c49523ecfd5b8921c2>:0)
MonsterAI.Start () (at <67f3c386e04446c49523ecfd5b8921c2>:0)`
The "NullReferenceException" appears whenever a Spirit Pylon summons a new ghost. Said ghosts often don't move at all, mostly do not attack, and sometimes even get ignored by hostile mobs.
Attached the logfile as well, but here's the relevant error: logfile.txt
`[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: (wrapper dynamic-method) Humanoid.DMD(Humanoid,VisEquipment,bool)
(wrapper dynamic-method) Humanoid.DMD(Humanoid)
(wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool)
Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.GiveDefaultItems () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.Start () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: (wrapper dynamic-method) Humanoid.DMD(Humanoid,VisEquipment,bool)
(wrapper dynamic-method) Humanoid.DMD(Humanoid)
(wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool)
Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.GiveDefaultItems () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.Start () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
[Info : Unity Log] 06/18/2024 09:55:26: Valid True
[Info : Unity Log] 06/18/2024 09:55:26: On death False
[Info : Unity Log] 06/18/2024 09:57:54: Spawn time :2.0216 ms
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: (wrapper dynamic-method) Humanoid.DMD(Humanoid,VisEquipment,bool)
(wrapper dynamic-method) Humanoid.DMD(Humanoid)
(wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool)
Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.GiveDefaultItems () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
Humanoid.Start () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: (wrapper dynamic-method) Humanoid.DMD(Humanoid,VisEquipment,bool)
(wrapper dynamic-method) Humanoid.DMD(Humanoid)
(wrapper dynamic-method) Humanoid.DMD(Humanoid,ItemDrop/ItemData,bool)
Humanoid.EquipBestWeapon (Character targetCreature, StaticTarget targetStatic, Character hurtFriend, Character friend) (at <67f3c386e04446c49523ecfd5b8921c2>:0)
MonsterAI.Start () (at <67f3c386e04446c49523ecfd5b8921c2>:0)`
The "NullReferenceException" appears whenever a Spirit Pylon summons a new ghost. Said ghosts often don't move at all, mostly do not attack, and sometimes even get ignored by hostile mobs.