Closed jpw1991 closed 1 year ago
Bug confirmed
This actually affects all pylons with enumerators. They get added twice for some reason. I don't really know how that happens because we check if the component is there in the awake patch, but somehow it happens anyway. Maybe we gotta replace it with a TryGetComponent
. But for now I just removed adding it to the prefab on loading and leave it only in the Awake patch
Describe the bug
A user reported that the Bat Beacon wasn't respecting limits and spawning endless bats. This needs to be investigated.