Closed mrdragalion closed 12 years ago
Hmm fire and water are both supposed to be ignored, will look into it, thanks
Not at all a problem.
I noticed it when using the latest (#3) of 0.6. I used the pre added house.schem and he needed 1 fire.
I fixed fire, are you sure about the water? all liquids should be ignored already.
Ignore the water, just the fire.
Must of been my eyes on something else.
On 21 October 2012 08:11, jrbudda notifications@github.com wrote:
I fixed fire, are you sure about the water? all liquids should be ignored already.
— Reply to this email directly or view it on GitHubhttps://github.com/jrbudda/Builder/issues/8#issuecomment-9640388.
OK cool, i fixed up 2 other minor items and that should do it for releasing .6, thanks!
No problem!
On 21 October 2012 09:53, jrbudda notifications@github.com wrote:
OK cool, i fixed up 2 other minor items and that should do it for releasing .6, thanks!
— Reply to this email directly or view it on GitHubhttps://github.com/jrbudda/Builder/issues/8#issuecomment-9640846.
Fire (51) and Water (09) are needed by the NPC to build some buildings in Supply mode.
And without a /give or /item command these are unattainable. Would it be possible to look in to maybe excluding these or setting it to.
Fire > needs a Flint and Timber Water > needs (#of water) water buckets?