In the latest Vivecraft version, 1.10.2 of MC the RFtools Elevator has a few problems.
1) The screen panels can't be activated by "left-clicking" (the trigger on the right controller) but only work with right clicks (trackpad on the right controller).
2) When on an elevator the floor is rendered around your head and you don't move until the elevator reaches its destination. Once there you are put back where you should be and can continue on your way. Looking around while the elevator is moving you can see other players if present being moved by where the elevator should be, but the elevator itself is still around your face. Watching the elevator move while not on works properly.
The issue is present regardless of locomotion choice between teleport and smooth movement, and isn't affected by the "simulate falling" option either.
Not sure about the GUI thing. As for the rendering thing, it's probably messing with the view matrix, which is just doomed to never work properly with Vivecraft.
In the latest Vivecraft version, 1.10.2 of MC the RFtools Elevator has a few problems.
1) The screen panels can't be activated by "left-clicking" (the trigger on the right controller) but only work with right clicks (trackpad on the right controller).
2) When on an elevator the floor is rendered around your head and you don't move until the elevator reaches its destination. Once there you are put back where you should be and can continue on your way. Looking around while the elevator is moving you can see other players if present being moved by where the elevator should be, but the elevator itself is still around your face. Watching the elevator move while not on works properly.
The issue is present regardless of locomotion choice between teleport and smooth movement, and isn't affected by the "simulate falling" option either.