After Mojang updated the launcher a few days ago, Vivecraft has been refusing to use non-integrated graphics, despite being told to in the windows graphics settings (the usual fix for this issue). Before the launcher update, Vivecraft launched fine with no issues after doing this, but something in the recent update seems to be preventing it from using anything other than the integrated graphics of my laptop.
After Mojang updated the launcher a few days ago, Vivecraft has been refusing to use non-integrated graphics, despite being told to in the windows graphics settings (the usual fix for this issue). Before the launcher update, Vivecraft launched fine with no issues after doing this, but something in the recent update seems to be preventing it from using anything other than the integrated graphics of my laptop.