jrbudda / Vivecraft_117

VR mod for Minecraft. For Version 1.17.X http://www.vivecraft.org
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Opting to make a separate, more advanced version of Vivecraft that doesn't include Forge or Optifine. #14

Closed tort-oise closed 2 years ago

tort-oise commented 2 years ago

Now, I know, this sounds a bit bizarre, and I don't know a lot about how Vivecraft is structured, but would it be possible to create something like that? The standard versions would still follow, and this is really only something personal that I would need for the 1.17 version specifically, so you can play around with it a bit. Again, I don't exactly know how dependent Vivecraft is on Forge and the likes, but a version like described could be used for clever testing.

Techjar commented 2 years ago

OptiFine is heavily integrated into Vivecraft, it can't just be removed. Not to mention, performance would be total ass without it.

tort-oise commented 2 years ago

How about the latter, then? Is it possible to remove Forge? Or are you running Optifine through Forge?

Techjar commented 2 years ago

Forge already has a checkbox. We don't even have Forge support working yet on 1.17.

tort-oise commented 2 years ago

Huh.. In the Vivecraft MultiMC .json file, why is there a listing that redirects to a Forge site? Is that just remnants, and me being stupid?

tort-oise commented 2 years ago

It redirects to http://files.minecraftforge.net/maven/, but nothing happens when I go to it. I assume it's just remnants, or preparations.

tort-oise commented 2 years ago

I removed it from the .json file, nothing happened, and I can still run Vivecraft. Assuming it's just something unnecessary, then. My bad.

Techjar commented 2 years ago

Those are just libraries, doesn't mean Forge is actually loaded, but they are nonetheless important.

tort-oise commented 2 years ago

Ah, okay, gotcha. I'll close this issue now, yeah? Optifine can't be removed.