Vivecraft renders the same image (or similar image, looks painfully broken) in both eyes if size of the minecraft window is changed, shaders enables/disabled, or vr mirroring mode is changed. (don't remember the intire list, it just breaks everytime i change anything tbh)
To fix it i need full restart the game with shaders disabled. Not specific to only this minecraft version, had same issues on other versions too.
Using SteamVR with Quest2 through ALVR
Tried:
reinstalling minecraft completely
reinstalling java
installing different versions of java
updated drivers
using beta versions of steamvr
verified steamvr files integrity
ran the game with manual supersampling set to default -150%, 100%, auto
disabled advanced ss filtering
using vivecraft as a forge mod instead of its own installation
Vivecraft renders the same image (or similar image, looks painfully broken) in both eyes if size of the minecraft window is changed, shaders enables/disabled, or vr mirroring mode is changed. (don't remember the intire list, it just breaks everytime i change anything tbh) To fix it i need full restart the game with shaders disabled. Not specific to only this minecraft version, had same issues on other versions too.
Using SteamVR with Quest2 through ALVR
Tried:
Windows 10 21H2 build 19044.2130 SteamVR Build ID: 9645429 Nvidia Game Ready driver 522.25 32GB Ram + Intel Xeon e5 2670v3 + RTX3060
Log of the last session of me trying to get it to work: latest.log
Maybe related: Often having issues adding the OpenVR search path (getting stuck and not responding at all)