1: Default dungeon only: loot tables per dungeon definition type change dungeon floor,celing,north,south,east,west sides per mob, also have biome as an argument via json.
2: dynamic dungeons(dungeons expands based on how high or small the entity is
this isn't directly an issue I might look into how to code it if I have time otherwise I am closing this issue as it's not required to finish the mod I decided anymore.
1: Default dungeon only: loot tables per dungeon definition type change dungeon floor,celing,north,south,east,west sides per mob, also have biome as an argument via json. 2: dynamic dungeons(dungeons expands based on how high or small the entity is