Backport 1.7.10 it's important to remeber these fallowing things:
there is no such thing as resource location for entities
entities should be bound to their modid in the file always even if the mod uses proper formatting back then modid.mobname which almost none did and should be unbound when comparing string and entity names a wrapper class to substitute resource location only the characters can be upper case
the parsing are going to have to get heavily modified to work and function properly at every stage
EvilNotchLib has to be backported first fully and working without bugs at every stage
EvilNotchLib entity util has to be thoroughly checked and IBoss args have to be brought back for get colored entity text.
All other enhancements/issues have to be completed/fixed on this github before the backport.
Backport 1.7.10 it's important to remeber these fallowing things: there is no such thing as resource location for entities entities should be bound to their modid in the file always even if the mod uses proper formatting back then modid.mobname which almost none did and should be unbound when comparing string and entity names a wrapper class to substitute resource location only the characters can be upper case the parsing are going to have to get heavily modified to work and function properly at every stage
EvilNotchLib has to be backported first fully and working without bugs at every stage EvilNotchLib entity util has to be thoroughly checked and IBoss args have to be brought back for get colored entity text. All other enhancements/issues have to be completed/fixed on this github before the backport.