jrenner / gdx-proto

GDX Proto - a lightweight 3D engine built with libgdx
Apache License 2.0
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Android shader issue on Nexus 7 #16

Open burf2000 opened 9 years ago

burf2000 commented 9 years ago

Hi there, great work dude.

On Android, I get

07-25 21:34:01.958 21001-21020/org.jrenner.fps.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 877 Process: org.jrenner.fps.android, PID: 21001 com.badlogic.gdx.utils.GdxRuntimeException: L0007: Cannot find vertex shader varying for declared fragment shader varyingv_rotation at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:172) at com.badlogic.gdx.graphics.g3d.particles.ParticleShader.init(ParticleShader.java:205) at com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch.(PointSpriteParticleBatch.java:70) at com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch.(PointSpriteParticleBatch.java:58) at org.jrenner.fps.particles.Particles.(Particles.java:20) at org.jrenner.fps.Main.create(Main.java:57) at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:237) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)