Closed Caresilabs closed 10 years ago
Yes, that is probably a good idea. Also, there is some graphical errors that occur (depth testing related) between the the models and decals. (you can see it when your shadow is between you and a decal, or sometimes when particle effects and decals conflict.
I just went with decals to save time.
@jrenner Right! Are you still working on Proto (which I wish you are)? I can see what I can do when I get home from work.
Cheers!
I just did some work today to get it working on Android (a recent bug fix in libgdx allowed this)
done
In the View.class batches goes like this:
Shouldn't we gain performance by replacing the Decal Model with a "Plane" model so we get rid of these flushes and begins:
If we use a Plane Model everything can be done within one batch!