Closed jrheard closed 8 years ago
http://www.roguebasin.com/index.php?title=Roguelike_Dev_FAQ#How_are_dungeons_generated.3F mentions:
"There are many algorithms that will generate a dungeon. What they do is to fill a dungeon with rooms passages, stairs, traps, doors, items, and monsters, often in that order. Which comes first can be an interesting decision."
i'm planning on doing something like:
http://www.roguebasin.com/index.php?title=Roguelike_Dev_FAQ#How_do_you_make_sure_all_your_rooms_and_passages_are_reachable.3F describes how a flood fill is useful to figure out which rooms are reachable / unreachable
current status: implemented drunkard's walk, built a little tool to help visualize level creation algorithms
bible for this is going to be:
http://www.gridsagegames.com/blog/2014/06/mapgen-cellular-automata/ http://www.gridsagegames.com/blog/2016/03/generating-populating-caves/