monsters need to be able to chase the player without getting stuck on walls. the usual approach in roguelikes is to use a*, but as far as i can tell that only works if you're using a world of discrete locations like a 2D grid; voke is a continuous space.
monsters need to be able to chase the player without getting stuck on walls. the usual approach in roguelikes is to use a*, but as far as i can tell that only works if you're using a world of discrete locations like a 2D grid; voke is a continuous space.
super-basic starting points: