What steps will reproduce the problem?
1. Call enableScreen()
2. Then call setTiles()
Result: Does not upload new pixel data to vram!
Multiple calls to setPalette() and setSprites() seem to work OK though.
My game contains many tile images (different tile pixels for each level) and I
need to call setTiles() at the start of each level.
However, settiles() only works before enableScreen(). Is there a way for me to
upload new tile data to vram?
Original issue reported on code.google.com by mes.serb...@gmail.com on 16 Sep 2014 at 7:31
Original issue reported on code.google.com by
mes.serb...@gmail.com
on 16 Sep 2014 at 7:31