Closed inigmatus closed 8 years ago
That's a massive list of repro steps. When you say you removed all mods, does that include Take Command? Are you able to provide a quick save from right before the second bugged drop?
Yes TakeCommand is removed. Its only CC.
Here is a save file before EVA:
[edit] accidentally gave you BugTest411 not 440.
if you hit both stages, both barometer releases are recognized by CC.
[edit] accidentally gave you BugTest411 not 440.
Once you EVA though, and return to the capsule, the second barometer release is never recognized. No matter which one.
woops let me fix that contract and quicksave by adding a completeInSequence...
updated.
[edit] oops, did it again. accidentally gave you BugTest411 not 440. here you go: https://github.com/inigmatus/GAP/blob/master/Development/BugTest%23440.cfg
Here is a save file before EVA:
[edit] oops, did it again. accidentally gave you BugTest411 not 440. here you go: https://github.com/inigmatus/GAP/blob/master/Development/BugTest440.sfs
craft: https://github.com/inigmatus/GAP/blob/master/Development/BugTest440.craft
Steps:
hah. third times the charm?
contract:
https://github.com/inigmatus/GAP/blob/master/Development/BugTest%23440.cfg
Here is a save file before EVA: https://github.com/inigmatus/GAP/blob/master/Development/BugTest440.sfs
here is the craft file: https://github.com/inigmatus/GAP/blob/master/Development/BugTest440.craft
ok fourth time here we go. this is finally it:
bugtest contract: https://github.com/inigmatus/GAP/blob/master/Development/BugTest%23440.cfg
Here is a save file before EVA: https://github.com/inigmatus/GAP/blob/master/Development/BugTest440.sfs
here is the craft: https://github.com/inigmatus/GAP/blob/master/Development/BugTest440.craft
Steps:
Ah, okay, I'd just fixed a similar one with CollectScience. It's a problem with Sequence/complete in sequence with all these ones where the child parameters do the checking. Let me give some thought as to if there's a fix that'll just work all the time rather than doing another piecemeal fix.
Okay, got a fix that I think is going to work pretty well, definitely worked for your situation.
Fixed for 1.9.3
confirmed fixed. thanks. that was a bugger.
Currently my CoastGuard Buoy Drop contracts are not able to complete when a player flies a command seat aircraft. I discovered why after ripping out all mods and testing only with CC (latest dev):
Bug Contract: https://github.com/inigmatus/GAP/blob/master/Development/BugTest%23440.cfg Bug Craft: https://github.com/inigmatus/GAP/blob/master/Development/BugTest440.craft
Steps to Duplicate:
I can't figure this one out beyond this.
When I set the disableOnStateChange from true to false for the second barometer, it works.
Also included in the contract cfg is a commented out workaround idea that doesn't work at all and might be a separate idea: maxCount = 0.
Again, when disableOnStateChange is set from true to false for the commented out second barometer, it works.
Unfortunately I need disableOnStateChange set to true so i can then have the player load the buoys after recovering the aircraft, and transmit data separately. See the full original contract here: https://github.com/inigmatus/GAP/blob/master/CoastGuard-DropBuoys.cfg
Work around for now is for me to tell players not to EVA or use CommandSeats when doing the GAP CoastGuard-BuoyDrop contract.