A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
MIT License
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[Question] I intergrate JoltPhysics into my project with exception thrown #1069
I used jolt in my engine project, and when the capsule shape and box shape colliding, exception was thrown.
This is my fatal info [happened in CollisionDispatch.sCollideShapeVsShape]:
This is how I initialize it:
I want to wonder what's wrong with my code. Thanks.
I used jolt in my engine project, and when the capsule shape and box shape colliding, exception was thrown. This is my fatal info [happened in CollisionDispatch.sCollideShapeVsShape]:
This is how I initialize it:
I want to wonder what's wrong with my code. Thanks.