A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
I am wrapping jolt physics into my project according to unity api doc. It's turns out that there's no way to do sphere-cast. I want to know wether it is possible to do that. Thansk.
This is api from unity doc:
I am wrapping jolt physics into my project according to unity api doc. It's turns out that there's no way to do sphere-cast. I want to know wether it is possible to do that. Thansk. This is api from unity doc:![image](https://github.com/jrouwe/JoltPhysics/assets/48938612/e8ff931f-5f3e-4f69-94d3-ed335ec753aa)
This is api from jolt:![image](https://github.com/jrouwe/JoltPhysics/assets/48938612/ef63dc17-81ae-435a-99a5-19fa051f4949)