A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
BodyInterface::AddForce/Torque functions now take an additional EActivation parameter that indicates if you want to forcefully activate the body. If you are just applying a custom gravity using AddForce, you want the body to be able to go to sleep, while if you're actively controlling a body through forces you want to be able to wake it up.
BodyInterface::ActivateBody/Bodies will now reset the sleep timer of an already active body so that it cannot go to sleep the frame after activation.
See: godot-jolt/godot-jolt#866