A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
MIT License
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Added option to specify the capacity of the height field material list #1122
When modifying materials after creation using HeightFieldShape::SetMaterials this can be used to prevent reallocation of the buffers. Note that if the capacity is not high enough, a realloc will still take place.
When modifying materials after creation using HeightFieldShape::SetMaterials this can be used to prevent reallocation of the buffers. Note that if the capacity is not high enough, a realloc will still take place.