A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
In the sample "CharacterTest.cpp", when the character climbs onto a surface, and you release the movement key, he jumps suddenly. This is not expected behavior. Although it is just a sample, I think that for good practice, we must find a way without this problem.
In the sample "CharacterTest.cpp", when the character climbs onto a surface, and you release the movement key, he jumps suddenly. This is not expected behavior. Although it is just a sample, I think that for good practice, we must find a way without this problem.
You can see the bug : https://youtu.be/dTlBwNgZ2Bc
I think this is due to:
with SetY
Thank (and thank you for your samples which helps a lot)