Closed AndreaCatania closed 4 months ago
I've also found this https://stackoverflow.com/questions/78598141/first-stdmutexlock-crashes-in-application-built-with-latest-visual-studio which is interesting but didn't solve the problem
Closing this issue to open a discussion instead.
Hello, yesterday I've compiled unreal engine from source and updated MSVC to the latest version. Now, when I package the game (using the unreal engine package tool) the game crashes right away during the Jolt initialization.
This crash never occurs when I launch the game from the unreal editor, and didn't occur before me compiling unreal from source, which one of the step is to install some libraries directly download from the Epic servers (using Setup.bat).
I've the suspect that the libraries used to compile the game for packaging differ from the one used by the editor and also the one loaded when launching the packaged game and this is causing the crash.
Do you have any idea what else could cause it?