A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
MIT License
6.72k
stars
447
forks
source link
Allowed DOFs now work in world space for rotation #931
Previously the rotation DOFs were restricted in local space. This differs from what other physics engines offer so was leading to problems when integrating Jolt and also led to issues in combination with constraints.
Previously the rotation DOFs were restricted in local space. This differs from what other physics engines offer so was leading to problems when integrating Jolt and also led to issues in combination with constraints.
Fixes #907