A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
This mode will switch between IncludeConvexRadius/ExcludeConvexRadius depending on which representation is the most efficient/accurate for a particular shape and is used by CastShape to get better performance and a better quality normal.
This mode will switch between IncludeConvexRadius/ExcludeConvexRadius depending on which representation is the most efficient/accurate for a particular shape and is used by CastShape to get better performance and a better quality normal.