A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Hi, I'm a fan of the engine, coming from Godot! I was wondering if you had advice on how to use this in a VisionOS project? Currently, I'm trying to compile this as a static library that I could use for an interactive app. My understanding is that I'd have to include Objective C bridging headers in order to use it with swift.
I'm not an expert with C++ or Swift, but am trying to learn, so any direction you could point me in, or prior work, would be greatly appreciated!
Hi, I'm a fan of the engine, coming from Godot! I was wondering if you had advice on how to use this in a VisionOS project? Currently, I'm trying to compile this as a static library that I could use for an interactive app. My understanding is that I'd have to include Objective C bridging headers in order to use it with swift.
I'm not an expert with C++ or Swift, but am trying to learn, so any direction you could point me in, or prior work, would be greatly appreciated!