A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Hey, thanks for making a great physics engine that I can learn from, and potentially use if I give up on my own code. Knowing how these systems work is a rather important prerequisite to using them well.
In Body.h you document that calls like AddForce will be reset after the next call to "PhysicsSimulation::Update". Also mentioned in MotionProperties.h
Hey, thanks for making a great physics engine that I can learn from, and potentially use if I give up on my own code. Knowing how these systems work is a rather important prerequisite to using them well.
In Body.h you document that calls like AddForce will be reset after the next call to "PhysicsSimulation::Update". Also mentioned in MotionProperties.h
I believe you meant PhysicsSystem::Update.
Cheers.