With every Slim-Armed Minecraft character I have tried, I have found a strange issue with how the texture is applied to the character. For some reason (presumably the renderer) a row of pixels on the bottom of the player's arms are flipped, leading to issues like this:
Left ArmRight ArmHow it looks on a classic model
These colors are supposed to all be consistent, but there is a row of pixels that are flipped.
I'm not an expert with Java, but, looking through the code (and modifying it to try and fix it), I found that it seems to be an issue with the renderer, rather than the model itself (that's most likely obvious if you know Java).
I'd try to fix this myself with a pull request, but, like I've already said, I have next-to-no experience with Java.
With every Slim-Armed Minecraft character I have tried, I have found a strange issue with how the texture is applied to the character. For some reason (presumably the renderer) a row of pixels on the bottom of the player's arms are flipped, leading to issues like this: Left Arm Right Arm How it looks on a classic model
These colors are supposed to all be consistent, but there is a row of pixels that are flipped.
I'm not an expert with Java, but, looking through the code (and modifying it to try and fix it), I found that it seems to be an issue with the renderer, rather than the model itself (that's most likely obvious if you know Java).
I'd try to fix this myself with a pull request, but, like I've already said, I have next-to-no experience with Java.