We now have a better way of conveying when powerups can be used, as well as how to use them. Will make more stylized later, for now just wanted something functional.
Also added text-setting capabilities for UIManager to prevent LevelManager from needing access to the canvas.
We now have a better way of conveying when powerups can be used, as well as how to use them. Will make more stylized later, for now just wanted something functional.
Also added text-setting capabilities for UIManager to prevent LevelManager from needing access to the canvas.