We got feedback that the knockback after the player gets hit feels buggy and unresponsive. This PR fixes this by integrating knockback into player movement, along with other fixes to enemy-player interactions.
Player knockback now disables other movement for a short time.
Enemies can no longer double-hit players.
Added general documentation to involved scripts and some others.
We got feedback that the knockback after the player gets hit feels buggy and unresponsive. This PR fixes this by integrating knockback into player movement, along with other fixes to enemy-player interactions.