I've been trying to use THREE.IK with my own GLTF mesh and did find the setZForward solution but I think the problem is that while rotating the bones it changes the original pose.
I think there should be a way to unbind bones/ reorient/ rebind.
My mesh is rotated at the end of setZForward as the bones themselves get rotated...
Looks like SkinnedMesh.pose() might be needed after bind()...
Hello,
I've been trying to use THREE.IK with my own GLTF mesh and did find the setZForward solution but I think the problem is that while rotating the bones it changes the original pose. I think there should be a way to unbind bones/ reorient/ rebind.
My mesh is rotated at the end of setZForward as the bones themselves get rotated...
Looks like SkinnedMesh.pose() might be needed after bind()...