jsantell / THREE.IK

inverse kinematics for three.js
https://jsantell.github.io/THREE.IK
MIT License
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Updating the bone wrapped bu an IKJoint does not refflect in the IK system #18

Open crazyquark opened 4 years ago

crazyquark commented 4 years ago

Hello,

Due to the complexity of our project I need to combine IK with animation and other movements. However, I have not been able to figure out how to update the joint's position and rotation when the bone is updated externally. Could you help me out? Thank you

crazyquark commented 4 years ago

This seems to be possible with Babylon.js https://www.babylonjs-playground.com/#1EVNNB#15 The mesh is both animated and controlled by the IK system.